Tournament presence · pick + ban
6.4%#107 of 173 champions
Pick
3.3%picked in 88 of 2,644 games
Ban
3.1%61 bans over 1,958 games, against 8.2% in soloQ
Win rate as Jungle— 8 wins over 11 games
Median length—soloQ 28.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned less often in amateur play
    Amateur
    2.8%
    SoloQ
    8.2%
    2.8% ban rate in amateur play over 1,329 games, against 8.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Dark Harvest, then Blackfire Torch, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest56% · 537
Same in amateur play
SpellsFlash + Smite99% · 943
Same in amateur play
Core (3 legendaries)14% · 54
14%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Zhonya's Hourglass, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 92% of junglers.

  1. Crowd control (CC)top8%1.3 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Team damage
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 61% of junglers against the direct opponent.

junglers
3.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 44 of 100 among junglers-28 · median +6
  • Gold at 20 min · rank 39 of 100 among junglers-75 · median +64
  • Map pressure · rank 25 of 100 among junglers3.8 · median 4.7
  • Absorbs damage · rank 10 of 100 among junglers427 · median 855
  • Plays teamfights · rank 70 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 8 of 100 among junglers15% · median 20%
  • Crowd control (CC) · rank 92 of 100 among junglers1.3 · median 0.7
  • Team damage · rank 33 of 100 among junglers16% · median 17%
  • Jungle farm · rank 76 of 100 among junglers69 · median 66
  • Invade · rank 28 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%801 picks of 431,269ban 8.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%6 picks of 3,686ban 2.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.