Tournament presence · pick + ban
7.2%#99 of 173 champions
Pick
4.4%picked in 789 of 18,051 games
Ban
2.8%475 bans over 17,105 games, against 3.9% in soloQ
Win rate as Mid50.9% between 43.1% and 58.6% over 110 gamesSoloQ 49.6%: no clear gap
Median length29.5 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.1%
    0.2% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.9%
    2.5% ban rate in amateur play over 10,152 games, against 3.9% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.4 min
    Median of 29.5 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Zhonya's Hourglass, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet75% · 700
Same in amateur play
SpellsFlash + Teleport61% · 572
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 87% · 52 games
Core (3 legendaries)15% · 32
15%of soloQ games
  1. Blackfire Torch
  2. Zhonya's Hourglass
  3. Rylai's Crystal Scepter
Amateur: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 95% of mid laners.

  1. Crowd control (CC)top5%1.5 · mid laners: 0.7
  2. Plays teamfightstop13%60% · mid laners: 55%
  3. Lets allies carry killstop15%rank 85 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 18 in lane, 56 in mid game and 72 in late game, out of 100 mid laners.

488-39 vs 528
920+21 vs 899
1,315+136 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Morganamid laners

Gold vs. direct opponent

At 20 min, behind 85% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among mid laners488 · median 528
  • Damage in mid game · rank 56 of 100 among mid laners920 · median 899
  • Damage in late game · rank 72 of 100 among mid laners1,315 · median 1,179
  • Gold at 15 min · rank 18 of 100 among mid laners-341 · median +25
  • Gold at 20 min · rank 15 of 100 among mid laners-563 · median +71
  • Map pressure · rank 41 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 32 of 100 among mid laners402 · median 489
  • Plays teamfights · rank 88 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 18 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 85 of 100 among mid lanersrank 85 of 100
  • Crowd control (CC) · rank 95 of 100 among mid laners1.5 · median 0.7
  • Team damage · rank 37 of 100 among mid laners19% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
Jungle6 champions
  • Vi12 games
    —SoloQ: 48.7% · 39 g
  • Lee Sin9 games
    —SoloQ: 46.2% · 119 g
  • Jarvan IV8 games
    —SoloQ: — · 28 g
  • Sylas7 games
    —SoloQ: 38.6% · 44 g
  • Wukong6 games
    —SoloQ: — · 26 g
Mid4 champions
  • Syndra9 games
    —SoloQ: 39.0% · 41 g
  • Orianna6 games
    —SoloQ: — · 21 g
  • Ryze5 games
    —SoloQ: — · 20 g
  • Viktor5 games
    —SoloQ: 49.1% · 57 g
ADC10 champions
  • Caitlyn12 games
    —SoloQ: 62.3% · 53 g
  • Kai'Sa11 games
    —SoloQ: 45.9% · 111 g
  • Yunara9 games
    —SoloQ: 48.7% · 78 g
  • Ezreal7 games
    —SoloQ: 50.0% · 76 g
  • Jhin7 games
    —SoloQ: 54.7% · 106 g
Support9 champions
  • Lulu15 games
    —SoloQ: 43.8% · 96 g
  • Nautilus10 games
    —SoloQ: 51.9% · 54 g
  • Blitzcrank9 games
    —SoloQ: 56.4% · 39 g
  • Leona9 games
    —SoloQ: 47.1% · 34 g
  • Alistar5 games
    —SoloQ: — · 28 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%818 picks of 609,385ban 3.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%53 picks of 21,472ban 2.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G112 games of 4,078
  • 0.6%G226 games of 4,080
  • 0.8%G3+14 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.