Morgana
Patches 16.19 to 16.21 · KR- Pick
- 4.4%picked in 790 of 18,065 games
- Ban
- 2.8%475 bans over 17,118 games, against 3.9% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itDark Harvest, then Liandry's Torment, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 92% of junglers.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.2%
- DraftBanned less often in amateur play
- Amateur
- 2.5%
- SoloQ
- 3.9%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Dark Harvest, then Liandry's Torment, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.
Liandry's Torment
Rylai's Crystal Scepter
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 92% of junglers.
- Crowd control (CC)top8%1.3 · junglers: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- CC
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Team damage
- Invade
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 61% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 44 of 100 among junglers-28 · median +6
- Gold at 20 min · rank 39 of 100 among junglers-75 · median +64
- Map pressure · rank 25 of 100 among junglers3.8 · median 4.7
- Absorbs damage · rank 10 of 100 among junglers427 · median 855
- Plays teamfights · rank 70 of 100 among junglers54% · median 52%
- Takes its kills in duels · rank 8 of 100 among junglers15% · median 20%
- Crowd control (CC) · rank 92 of 100 among junglers1.3 · median 0.7
- Team damage · rank 33 of 100 among junglers16% · median 17%
- Jungle farm · rank 76 of 100 among junglers69 · median 66
- Invade · rank 28 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%977 picks of 609,386ban 3.9% · patches 16.19 to 16.21
- Amateur tournaments0.1%14 picks of 21,472ban 2.5% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
5.3% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

