Champion sheet · ADC

Miss Fortune

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
5.9%#109 of 173 champions
Pick
4.5%picked in 294 of 6,487 games
Ban
1.4%46 bans over 3,246 games, against 0.4% in soloQ
Win rate as ADC47.1% between 42.4% and 51.9% over 293 gamesSoloQ 47.8%: no clear gap
Median length28.6 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.7%
    2.3% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.4%
    1.6% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.8 min
    Median of 28.6 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Hubris, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack57% · 7,398
Same in amateur play
SpellsFlash + Barrier86% · 11,145
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 84 games
Core (3 legendaries)21% · 1,687
21%of soloQ games
  1. Hubris
  2. The Collector
  3. Infinity Edge
Amateur: Bloodthirster, The Collector, Infinity Edge (27%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Absorbs damage (rank 69).

  1. Its most marked traitAbsorbs damagetop31%416 · ADC: 361

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 41 in lane, 19 in mid game and 17 in late game, out of 100 ADC.

517-8 vs 525
844-71 vs 915
1,271-95 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
Miss FortuneADC

Gold vs. direct opponent

At 20 min, behind 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among ADC517 · median 525
  • Damage in mid game · rank 19 of 100 among ADC844 · median 915
  • Damage in late game · rank 17 of 100 among ADC1,271 · median 1,366
  • Gold at 15 min · rank 31 of 100 among ADC-150 · median -54
  • Gold at 20 min · rank 43 of 100 among ADC-137 · median -85
  • Absorbs damage · rank 69 of 100 among ADC416 · median 361
  • Plays teamfights · rank 66 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 24 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 39 of 100 among ADCrank 39 of 100
  • Crowd control (CC) · rank 24 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 56 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong57.9% · expected 47.2% · 38 g+10.7 ptSoloQ -1.5
Midgap to expected
Syndra48.5% · expected 46.2% · 33 g+2.2 ptSoloQ -0.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Braum53.5% · expected 48.0% · 43 g+5.5 ptSoloQ +1.0
Lulu50.0% · expected 49.9% · 40 g+0.1 ptSoloQ +1.1

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV51.2% · expected 46.3% · 43 g+4.9 ptSoloQ -1.8
Wukong47.1% · expected 47.0% · 34 g+0.1 ptSoloQ -2.1
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Rell59.6% · expected 51.7% · 57 g+7.9 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn33 games
    48.5%gap -0.6 ptsSoloQ: 41.7% · 324 g
  • Sion18 games
    —SoloQ: 50.6% · 251 g
  • Olaf15 games
    —SoloQ: 47.4% · 253 g
  • K'Sante14 games
    —SoloQ: 49.6% · 250 g
  • Gnar11 games
    —SoloQ: 45.8% · 301 g
Jungle16 champions
  • Wukong38 games
    57.9%gap +10.7 ptsSoloQ: 45.2% · 451 g
  • Xin Zhao25 games
    —SoloQ: 53.7% · 188 g
  • Vi24 games
    —SoloQ: 46.6% · 193 g
  • Jarvan IV19 games
    —SoloQ: 51.1% · 522 g
  • Lee Sin13 games
    —SoloQ: 48.0% · 640 g
Mid15 champions
  • Syndra33 games
    48.5%gap +2.2 ptsSoloQ: 46.5% · 706 g
  • Ahri31 games
    38.7%gap -9.0 ptsSoloQ: 43.7% · 730 g
  • Viktor26 games
    —SoloQ: 45.4% · 480 g
  • Hwei20 games
    —SoloQ: 49.1% · 287 g
  • Aurora14 games
    —SoloQ: 48.5% · 239 g
ADC15 champions
  • Yunara50 games
    44.0%gap -0.9 ptsSoloQ: 46.3% · 1,023 g
  • Jinx25 games
    —SoloQ: 45.7% · 887 g
  • Ashe22 games
    —SoloQ: 50.8% · 309 g
  • Caitlyn21 games
    —SoloQ: 51.0% · 706 g
  • Lucian21 games
    —SoloQ: 45.4% · 438 g
Support14 champions
  • Braum43 games
    53.5%gap +5.5 ptsSoloQ: 46.9% · 651 g
  • Lulu40 games
    50.0%gap +0.1 ptsSoloQ: 48.4% · 929 g
  • Milio25 games
    —SoloQ: 51.9% · 405 g
  • Nautilus25 games
    —SoloQ: 48.3% · 607 g
  • Thresh19 games
    —SoloQ: 46.3% · 942 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%11,574 picks of 672,399ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments2.3%220 picks of 9,366ban 1.6% · patches 16.19 to 16.21
  • Pro1.7%37 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 3.9%G174 games of 1,918
  • 4.5%G286 games of 1,918
  • 7.0%G3+44 games of 632
Once picked, the series moves on toIn G2, over 74 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.