Lux
Patches 16.19 to 16.21 · NA- Pick
- 5.0%picked in 131 of 2,644 games
- Ban
- 4.0%79 bans over 1,958 games, against 1.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 90% of supports.CCDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 1.0%
- SoloQ
- 2.0%
- DraftBanned more often in amateur play
- Amateur
- 4.2%
- SoloQ
- 1.6%
Not enough games to judge: core.
How to play it?
Arcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.
Luden's Echo
Stormsurge
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 90% of supports.
- Crowd control (CC)top10%1.5 · supports: 1
- Team damagetop15%15% · supports: 9%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
- Damage
- Poke
Like other supports
- Map pressure
- Absorbs damage
- Takes its kills in duels
- Lets allies carry kills
What it is not
- Few teamfights
Damage / min by phase · at equal gold
Rank 80 in lane, 89 in mid game and 87 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 78% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 80 of 100 among supports387 · median 288
- Damage in mid game · rank 89 of 100 among supports574 · median 342
- Damage in late game · rank 87 of 100 among supports657 · median 388
- Gold at 15 min · rank 78 of 100 among supports+276 · median +105
- Gold at 20 min · rank 78 of 100 among supports+410 · median +193
- Map pressure · rank 53 of 100 among supports5.2 · median 4.5
- Absorbs damage · rank 36 of 100 among supports303 · median 393
- Plays teamfights · rank 22 of 100 among supports50% · median 54%
- Takes its kills in duels · rank 75 of 100 among supports21% · median 17%
- Lets allies carry kills · rank 26 of 100 among supportsrank 26 of 100
- Crowd control (CC) · rank 90 of 100 among supports1.5 · median 1
- Team damage · rank 85 of 100 among supports15% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+2.0%8,433 picks of 431,269ban 1.6% · patches 16.19 to 16.21
- Amateur tournaments1.0%36 picks of 3,686ban 4.2% · patches 16.19 to 16.21
- Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.9% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

