Tournament presence · pick + ban
9.0%#88 of 173 champions
Pick
5.0%picked in 131 of 2,644 games
Ban
4.0%79 bans over 1,958 games, against 1.6% in soloQ
Win rate as ADC— 8 wins over 20 games
Median length—soloQ 28.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.9%
    0.2% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    1.6%
    4.2% ban rate in amateur play over 1,329 games, against 1.6% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Arcane Comet, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet67% · 2,850
Same in amateur play
SpellsFlash + Teleport63% · 2,649
Same in amateur play
Core (3 legendaries)25% · 547
25%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
Amateur: Malignance, Horizon Focus, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of ADC.

  1. Crowd control (CC)top7%1.2 · ADC: 0.6
  2. Lets allies carry killstop8%rank 92 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Lets allies carry
  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 59 in lane, 66 in mid game and 49 in late game, out of 100 ADC.

535+10 vs 525
975+60 vs 915
1,360-6 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
LuxADC

Gold vs. direct opponent

At 20 min, behind 64% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among ADC535 · median 525
  • Damage in mid game · rank 66 of 100 among ADC975 · median 915
  • Damage in late game · rank 49 of 100 among ADC1,360 · median 1,366
  • Gold at 15 min · rank 35 of 100 among ADC-123 · median -54
  • Gold at 20 min · rank 36 of 100 among ADC-221 · median -85
  • Absorbs damage · rank 33 of 100 among ADC315 · median 361
  • Plays teamfights · rank 36 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 66 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 92 of 100 among ADCrank 92 of 100
  • Crowd control (CC) · rank 93 of 100 among ADC1.2 · median 0.6
  • Team damage · rank 29 of 100 among ADC20% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%3,690 picks of 431,271ban 1.6% · patches 16.19 to 16.21
  • Amateur tournaments0.2%8 picks of 3,686ban 4.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.