Tournament presence · pick + ban
7.6%#94 of 173 champions
Pick
4.7%picked in 841 of 18,053 games
Ban
2.9%491 bans over 17,107 games, against 0.6% in soloQ
Win rate as Mid52.5% between 48.2% and 56.8% over 362 gamesSoloQ 50.7%: no clear gap
Median length29.7 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.7%
    1.0% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.7%
    SoloQ
    0.6%
    2.7% ban rate in amateur play over 10,152 games, against 0.6% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.6 min
    Median of 29.7 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet84% · 4,340
Same in amateur play
SpellsFlash + Teleport52% · 2,669
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)20% · 310
20%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 87% of mid laners.

  1. Crowd control (CC)top14%1.2 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 36 in lane, 49 in mid game and 67 in late game, out of 100 mid laners.

508-20 vs 528
891-8 vs 899
1,253+75 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Luxmid laners

Gold vs. direct opponent

At 20 min, behind 72% of mid laners against the direct opponent.

mid laners
3.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among mid laners508 · median 528
  • Damage in mid game · rank 49 of 100 among mid laners891 · median 899
  • Damage in late game · rank 67 of 100 among mid laners1,253 · median 1,179
  • Gold at 15 min · rank 37 of 100 among mid laners-79 · median +25
  • Gold at 20 min · rank 28 of 100 among mid laners-218 · median +71
  • Map pressure · rank 54 of 100 among mid laners3.4 · median 3.2
  • Absorbs damage · rank 28 of 100 among mid laners363 · median 489
  • Plays teamfights · rank 43 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 37 of 100 among mid laners20% · median 23%
  • Lets allies carry kills · rank 67 of 100 among mid lanersrank 67 of 100
  • Crowd control (CC) · rank 87 of 100 among mid laners1.2 · median 0.7
  • Team damage · rank 65 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin65.7% · expected 53.8% · 35 g+11.9 ptSoloQ -0.5
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn52.6% · expected 50.6% · 38 g+2.0 ptSoloQ +5.3
Supportgap to expected
Nautilus62.5% · expected 54.1% · 32 g+8.4 ptSoloQ +0.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Xayah67.6% · expected 54.5% · 34 g+13.2 ptSoloQ -1.0
Jhin56.7% · expected 48.3% · 30 g+8.4 ptSoloQ -0.3
Yunara55.9% · expected 54.9% · 34 g+0.9 ptSoloQ +1.1
Supportgap to expected
Nautilus54.5% · expected 50.9% · 33 g+3.7 ptSoloQ +3.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante18 games
    —SoloQ: 55.1% · 214 g
  • Renekton17 games
    —SoloQ: 61.5% · 117 g
  • Yone16 games
    —SoloQ: 44.9% · 243 g
  • Aatrox15 games
    —SoloQ: 47.6% · 164 g
  • Ambessa14 games
    —SoloQ: 55.5% · 164 g
Jungle18 champions
  • Lee Sin35 games
    65.7%gap +11.9 ptsSoloQ: 49.8% · 660 g
  • Wukong27 games
    —SoloQ: 50.9% · 112 g
  • Vi27 games
    —SoloQ: 57.2% · 138 g
  • Sylas24 games
    —SoloQ: 44.6% · 222 g
  • Jarvan IV23 games
    —SoloQ: 48.7% · 193 g
Mid18 champions
  • Viktor35 games
    45.7%gap -6.8 ptsSoloQ: 54.0% · 337 g
  • Syndra24 games
    —SoloQ: 56.0% · 250 g
  • Ahri21 games
    —SoloQ: 47.1% · 174 g
  • Orianna21 games
    —SoloQ: 47.3% · 129 g
  • LeBlanc18 games
    —SoloQ: 42.6% · 209 g
ADC15 champions
  • Jhin49 games
    49.0%gap -7.7 ptsSoloQ: 50.9% · 639 g
  • Caitlyn38 games
    52.6%gap +2.0 ptsSoloQ: 57.7% · 305 g
  • Ezreal29 games
    —SoloQ: 53.0% · 383 g
  • Yunara29 games
    —SoloQ: 52.4% · 435 g
  • Kai'Sa28 games
    —SoloQ: 50.1% · 545 g
Support17 champions
  • Nautilus32 games
    62.5%gap +8.4 ptsSoloQ: 51.6% · 436 g
  • Blitzcrank29 games
    —SoloQ: 48.6% · 366 g
  • Leona29 games
    —SoloQ: 40.9% · 186 g
  • Lulu24 games
    —SoloQ: 52.6% · 418 g
  • Braum22 games
    —SoloQ: 49.1% · 114 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,367 picks of 609,385ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments1.0%209 picks of 21,472ban 2.7% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.1%G184 games of 4,078
  • 2.5%G2100 games of 4,080
  • 1.6%G3+28 games of 1,756
Once picked, the series moves on toIn G2, over 84 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.