Tournament presence · pick + ban
55.4%#1 of 173 champions
Pick
21.7%picked in 3,915 of 18,053 games
Ban
33.7%5,760 bans over 17,107 games, against 52.2% in soloQ
Win rate as Jungle48.7% between 47.3% and 50.0% over 3,853 gamesSoloQ 50.3%: clear gap
Median length29.4 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    48.7%
    SoloQ
    50.3%
    48.7% win rate in amateur play over 3,853 games, against 50.3% in soloQ over 85,022 games.
  • DraftPicked less often in amateur play
    Amateur
    10.3%
    SoloQ
    12.2%
    10.3% of the role's picks in amateur play, against 12.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    34.6%
    SoloQ
    52.2%
    34.6% ban rate in amateur play over 10,152 games, against 52.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.1 min
    Median of 29.4 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 83,327
Same in amateur play
SpellsFlash + Smite100% · 85,015
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 290 games
Core (3 legendaries)25% · 8,649
25%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jayce in amateur play: +12.6 pts over 74 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce63.5% · expected 50.9% · 74 g+12.6 ptSoloQ -0.8
Gangplank54.9% · expected 44.9% · 51 g+10.0 ptSoloQ -1.1
Renekton52.7% · expected 48.0% · 148 g+4.7 ptSoloQ -1.1
Ambessa51.4% · expected 49.3% · 179 g+2.1 ptSoloQ -2.0
Gnar52.7% · expected 49.6% · 129 g+3.1 ptSoloQ +0.9
Junglegap to expected
Jarvan IV56.3% · expected 50.1% · 215 g+6.2 ptSoloQ +0.1
Qiyana56.5% · expected 50.6% · 124 g+5.9 ptSoloQ +0.4
Wukong47.1% · expected 44.8% · 412 g+2.3 ptSoloQ -0.3
Poppy56.3% · expected 50.5% · 80 g+5.7 ptSoloQ -1.6
Sylas49.5% · expected 47.6% · 214 g+2.0 ptSoloQ -1.1
Midgap to expected
Yone56.6% · expected 46.1% · 122 g+10.4 ptSoloQ +0.1
Aurora60.6% · expected 49.9% · 109 g+10.6 ptSoloQ 0.0
Sylas54.8% · expected 50.5% · 210 g+4.3 ptSoloQ +0.3
Galio52.8% · expected 49.1% · 106 g+3.8 ptSoloQ -2.8
Zed46.6% · expected 41.7% · 73 g+4.9 ptSoloQ -0.5
ADCgap to expected
Ezreal58.9% · expected 53.1% · 287 g+5.8 ptSoloQ +0.2
Corki63.0% · expected 51.7% · 54 g+11.3 ptSoloQ 0.0
Caitlyn51.7% · expected 46.8% · 329 g+4.9 ptSoloQ -0.8
Jinx47.5% · expected 44.4% · 238 g+3.1 ptSoloQ -0.4
Sivir52.2% · expected 47.7% · 138 g+4.4 ptSoloQ -0.2
Supportgap to expected
Poppy56.3% · expected 47.1% · 119 g+9.2 ptSoloQ -1.8
Karma58.5% · expected 51.3% · 135 g+7.2 ptSoloQ +0.1
Milio55.6% · expected 49.8% · 169 g+5.8 ptSoloQ +2.9
Rell49.7% · expected 44.5% · 149 g+5.2 ptSoloQ 0.0
Seraphine47.5% · expected 46.3% · 221 g+1.2 ptSoloQ -1.4

With

Topgap to expected
Olaf57.9% · expected 50.4% · 107 g+7.6 ptSoloQ +0.4
Mordekaiser55.2% · expected 49.3% · 143 g+6.0 ptSoloQ -1.1
K'Sante50.9% · expected 46.6% · 214 g+4.3 ptSoloQ -1.4
Dr. Mundo51.8% · expected 47.0% · 114 g+4.8 ptSoloQ +1.6
Jax53.0% · expected 49.1% · 117 g+3.9 ptSoloQ -0.4
Midgap to expected
Galio59.2% · expected 43.3% · 49 g+15.9 ptSoloQ -0.8
Viktor54.2% · expected 48.7% · 240 g+5.5 ptSoloQ +0.6
Hwei55.5% · expected 50.8% · 119 g+4.7 ptSoloQ -1.4
Locke50.4% · expected 45.9% · 113 g+4.6 ptSoloQ -1.5
Yasuo56.9% · expected 48.7% · 51 g+8.2 ptSoloQ -0.1
ADCgap to expected
Sivir54.9% · expected 49.6% · 144 g+5.3 ptSoloQ +0.2
Zeri56.7% · expected 52.1% · 134 g+4.6 ptSoloQ +1.3
Xayah53.1% · expected 50.7% · 226 g+2.4 ptSoloQ -0.8
Jhin46.0% · expected 44.5% · 287 g+1.5 ptSoloQ +0.3
Ezreal45.2% · expected 44.3% · 310 g+0.9 ptSoloQ -0.1
Supportgap to expected
Alistar56.8% · expected 50.1% · 132 g+6.7 ptSoloQ +0.2
Seraphine55.2% · expected 51.0% · 223 g+4.2 ptSoloQ +0.7
Pyke51.2% · expected 44.3% · 84 g+6.9 ptSoloQ +0.7
Bard54.7% · expected 49.3% · 117 g+5.4 ptSoloQ +0.8
Leona52.1% · expected 49.4% · 282 g+2.7 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante200 games
    51.5%gap +0.8 ptsSoloQ: 52.0% · 3,444 g
  • Ambessa179 games
    51.4%gap +2.1 ptsSoloQ: 49.0% · 2,577 g
  • Sion174 games
    44.8%gap -4.2 ptsSoloQ: 49.8% · 1,226 g
  • Malphite168 games
    48.2%gap +1.3 ptsSoloQ: 49.0% · 2,515 g
  • Nasus153 games
    44.4%gap -2.7 ptsSoloQ: 49.8% · 1,549 g
Jungle21 champions
  • Wukong412 games
    47.1%gap +2.3 ptsSoloQ: 49.9% · 2,640 g
  • Vi406 games
    45.8%gap -2.1 ptsSoloQ: 50.9% · 4,922 g
  • Jarvan IV215 games
    56.3%gap +6.2 ptsSoloQ: 52.5% · 3,317 g
  • Sylas214 games
    49.5%gap +2.0 ptsSoloQ: 49.4% · 4,635 g
  • Xin Zhao173 games
    44.5%gap -4.6 ptsSoloQ: 49.1% · 2,216 g
Mid21 champions
  • Viktor269 games
    46.8%gap -1.8 ptsSoloQ: 51.5% · 4,913 g
  • Ahri248 games
    46.0%gap +0.1 ptsSoloQ: 49.0% · 2,786 g
  • Syndra218 games
    45.9%gap -3.1 ptsSoloQ: 49.8% · 3,846 g
  • Sylas210 games
    54.8%gap +4.3 ptsSoloQ: 52.8% · 4,063 g
  • Orianna180 games
    51.1%gap -1.1 ptsSoloQ: 52.0% · 2,171 g
ADC17 champions
  • Yunara427 games
    46.4%gap +0.2 ptsSoloQ: 50.3% · 7,955 g
  • Jhin346 games
    48.6%gap -4.3 ptsSoloQ: 51.9% · 10,152 g
  • Caitlyn329 games
    51.7%gap +4.9 ptsSoloQ: 51.3% · 4,682 g
  • Kai'Sa313 games
    45.7%gap -2.6 ptsSoloQ: 50.2% · 9,291 g
  • Ezreal287 games
    58.9%gap +5.8 ptsSoloQ: 54.2% · 5,617 g
Support17 champions
  • Nautilus391 games
    48.3%gap -1.9 ptsSoloQ: 50.6% · 5,966 g
  • Lulu331 games
    48.9%gap -2.2 ptsSoloQ: 50.3% · 7,067 g
  • Thresh265 games
    47.2%gap +0.2 ptsSoloQ: 46.8% · 7,047 g
  • Leona253 games
    41.9%gap -6.0 ptsSoloQ: 48.6% · 3,283 g
  • Braum228 games
    43.0%gap -3.4 ptsSoloQ: 47.0% · 2,518 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+12.2%74,241 picks of 609,386ban 52.2% · patches 16.19 to 16.21
  • Amateur tournaments10.3%2,220 picks of 21,472ban 34.6% · patches 16.19 to 16.21
  • Pro9.2%203 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

38.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 24.8%G11,013 games of 4,078
  • 14.8%G2605 games of 4,080
  • 10.1%G3+178 games of 1,756
Once picked, the series moves on toIn G2, over 1,013 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.