Tournament presence · pick + ban
17.0%#42 of 173 champions
Pick
6.9%picked in 446 of 6,486 games
Ban
10.1%329 bans over 3,246 games, against 6.0% in soloQ
Win rate as Jungle56.8% between 52.9% and 60.7% over 438 gamesSoloQ 49.1%: clear gap
Median length28.9 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    56.8%
    SoloQ
    49.1%
    56.8% win rate in amateur play over 438 games, against 49.1% in soloQ over 38,715 games.
  • DraftPicked less often in amateur play
    Amateur
    3.3%
    SoloQ
    5.0%
    3.3% of the role's picks in amateur play, against 5.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.0%
    SoloQ
    6.0%
    11.0% ban rate in amateur play over 1,886 games, against 6.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.6 min
    Median of 28.9 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 35,471
Same in amateur play
SpellsFlash + Smite100% · 38,709
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)19% · 3,642
19%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.1% · expected 55.5% · 31 g+2.6 ptSoloQ -0.7
Junglegap to expected
Jarvan IV59.4% · expected 57.6% · 64 g+1.7 ptSoloQ -2.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu60.0% · expected 59.6% · 35 g+0.4 ptSoloQ +1.3

With

Topgap to expected
Ornn63.4% · expected 54.9% · 41 g+8.5 ptSoloQ +0.7
Midgap to expected
Viktor67.7% · expected 57.5% · 31 g+10.3 ptSoloQ +0.1
ADCgap to expected
Xayah67.7% · expected 56.7% · 31 g+11.1 ptSoloQ -0.4
Kai'Sa55.6% · expected 53.9% · 36 g+1.7 ptSoloQ -0.6
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn43 games
    53.5%gap -5.3 ptsSoloQ: 46.9% · 1,045 g
  • Sion31 games
    58.1%gap +2.6 ptsSoloQ: 49.0% · 762 g
  • K'Sante28 games
    —SoloQ: 54.9% · 692 g
  • Ambessa24 games
    —SoloQ: 51.5% · 968 g
  • Renekton24 games
    —SoloQ: 51.4% · 1,112 g
Jungle18 champions
  • Jarvan IV64 games
    59.4%gap +1.7 ptsSoloQ: 47.2% · 1,673 g
  • Wukong57 games
    45.6%gap -11.4 ptsSoloQ: 48.5% · 1,588 g
  • Skarner28 games
    —SoloQ: 49.4% · 502 g
  • Vi25 games
    —SoloQ: 51.0% · 704 g
  • Xin Zhao23 games
    —SoloQ: 45.4% · 500 g
Mid17 champions
  • Viktor56 games
    53.6%gap -2.7 ptsSoloQ: 51.5% · 1,562 g
  • Syndra45 games
    55.6%gap -0.5 ptsSoloQ: 47.8% · 2,019 g
  • Ahri41 games
    56.1%gap -1.4 ptsSoloQ: 48.0% · 2,087 g
  • Orianna31 games
    48.4%gap -8.5 ptsSoloQ: 52.0% · 798 g
  • Sylas19 games
    —SoloQ: 49.4% · 1,305 g
ADC16 champions
  • Yunara47 games
    51.1%gap -3.6 ptsSoloQ: 49.2% · 3,120 g
  • Caitlyn38 games
    42.1%gap -13.7 ptsSoloQ: 50.6% · 2,153 g
  • Jinx35 games
    54.3%gap -4.6 ptsSoloQ: 45.9% · 2,427 g
  • Kai'Sa29 games
    —SoloQ: 50.5% · 2,764 g
  • Jhin28 games
    —SoloQ: 49.9% · 3,107 g
Support19 champions
  • Nautilus45 games
    51.1%gap -2.1 ptsSoloQ: 49.3% · 2,245 g
  • Lulu35 games
    60.0%gap +0.4 ptsSoloQ: 50.0% · 2,772 g
  • Milio31 games
    54.8%gap -2.3 ptsSoloQ: 51.4% · 1,089 g
  • Rell30 games
    46.7%gap -5.6 ptsSoloQ: 46.1% · 1,344 g
  • Braum29 games
    —SoloQ: 47.2% · 1,274 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.0%33,370 picks of 672,396ban 6.0% · patches 16.19 to 16.21
  • Amateur tournaments3.3%305 picks of 9,366ban 11.0% · patches 16.19 to 16.21
  • Pro9.2%203 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

38.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.1%G1117 games of 1,918
  • 7.4%G2142 games of 1,918
  • 6.6%G3+42 games of 632
Once picked, the series moves on toIn G2, over 117 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.