Kog'Maw
Patches 16.19 to 16.21 · NABans, presence and fearless: Kog'Maw across all builds. Build, best results and matchups: the selected build.
- Pick
- 2.7%picked in 72 of 2,644 games
- Ban
- 2.0%40 bans over 1,958 games, against 0.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as ADC.DraftLength
- How to play itLethal Tempo, then Guinsoo's Rageblade, Navori Flickerblade, and Terminus: the most played build in soloQ.



- In a compNo trait above other ADC; the most marked: Damage in lane (rank 94).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 1.2%
- DraftBanned more often in amateur play
- Amateur
- 2.6%
- SoloQ
- 0.9%
- LengthLonger games in amateur play
- Amateur
- 30 min
- SoloQ
- 28.5 min
How to play it?
Lethal Tempo, then Guinsoo's Rageblade, Navori Flickerblade, and Terminus: the most played build in soloQ.
Guinsoo's Rageblade
Navori Flickerblade
Terminus
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other ADC; the most marked: Damage in lane (rank 94).
- Its most marked traitDamage in lanetop6%615 · ADC: 525
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
Nothing above ADC.
Like other ADC
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Gold vs. direct opponent
At 20 min, ahead of 51% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 94 of 100 among ADC615 · median 525
- Damage in mid game · rank 86 of 100 among ADC1,063 · median 915
- Gold at 15 min · rank 55 of 100 among ADC-30 · median -54
- Gold at 20 min · rank 51 of 100 among ADC-85 · median -85
- Absorbs damage · rank 18 of 100 among ADC257 · median 361
- Plays teamfights · rank 42 of 100 among ADC55% · median 56%
- Takes its kills in duels · rank 46 of 100 among ADC18% · median 19%
- Crowd control (CC) · rank 31 of 100 among ADC0.3 · median 0.6
- Team damage · rank 58 of 100 among ADC24% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.2%5,289 picks of 431,271ban 0.9% · patches 16.19 to 16.21
- Amateur tournaments0.9%35 picks of 3,686ban 2.6% · patches 16.19 to 16.21
- Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
4.5% on 16.21Within the series
Fearless series only · as ADC- 1.1%G18 games of 733
- 2.3%G217 games of 733
- 4.1%G3+13 games of 316
Not enough series yet: published from 30.

