Champion sheet · ADC

Kog'Maw

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Kog'Maw across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
3.0%#137 of 173 champions
Pick
2.0%picked in 357 of 18,058 games
Ban
1.0%172 bans over 17,111 games, against 0.5% in soloQ
Win rate as ADC44.8% between 40.0% and 49.7% over 279 gamesSoloQ 51.5%: clear gap
Median length29.9 minsoloQ 26.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    44.8%
    SoloQ
    51.5%
    44.8% win rate in amateur play over 279 games, against 51.5% in soloQ over 6,204 games.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.5%
    1.3% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    26.9 min
    Median of 29.9 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Guinsoo's Rageblade, Navori Flickerblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo63% · 3,921
Same in amateur play
SpellsFlash + Ghost37% · 2,315
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 67% · 32 games
Core (3 legendaries)26% · 855
26%of soloQ games
  1. Guinsoo's Rageblade
  2. Navori Flickerblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Damage in lane (rank 94).

  1. Its most marked traitDamage in lanetop6%615 · ADC: 525

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

615+90 vs 525
1,063+148 vs 915
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Kog'MawADC

Gold vs. direct opponent

At 20 min, ahead of 51% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among ADC615 · median 525
  • Damage in mid game · rank 86 of 100 among ADC1,063 · median 915
  • Gold at 15 min · rank 55 of 100 among ADC-30 · median -54
  • Gold at 20 min · rank 51 of 100 among ADC-85 · median -85
  • Absorbs damage · rank 18 of 100 among ADC257 · median 361
  • Plays teamfights · rank 42 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 46 of 100 among ADC18% · median 19%
  • Crowd control (CC) · rank 31 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 58 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • K'Sante5 games
    —SoloQ: 53.7% · 270 g
  • Renekton5 games
    —SoloQ: 53.3% · 150 g
  • Shen5 games
    —SoloQ: 40.7% · 86 g
Jungle7 champions
  • Lee Sin8 games
    —SoloQ: 53.4% · 764 g
  • Xin Zhao6 games
    —SoloQ: 46.9% · 98 g
  • Jarvan IV5 games
    —SoloQ: 51.0% · 253 g
  • Kha'Zix5 games
    —SoloQ: 47.3% · 169 g
  • Wukong5 games
    —SoloQ: 51.1% · 141 g
Mid2 champions
  • Hwei7 games
    —SoloQ: 47.6% · 147 g
  • Viktor6 games
    —SoloQ: 53.2% · 344 g
ADC4 champions
  • Yunara11 games
    —SoloQ: 51.2% · 715 g
  • Caitlyn7 games
    —SoloQ: 48.4% · 351 g
  • Jhin5 games
    —SoloQ: 51.1% · 712 g
  • Kai'Sa5 games
    —SoloQ: 53.8% · 532 g
Support5 champions
  • Lulu10 games
    —SoloQ: 48.9% · 562 g
  • Blitzcrank8 games
    —SoloQ: 49.0% · 388 g
  • Leona6 games
    —SoloQ: 44.4% · 225 g
  • Braum5 games
    —SoloQ: 51.0% · 147 g
  • Seraphine5 games
    —SoloQ: 50.8% · 132 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,710 picks of 609,386ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.9%196 picks of 21,472ban 1.3% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.3%G153 games of 4,080
  • 1.3%G253 games of 4,082
  • 1.8%G3+32 games of 1,756
Once picked, the series moves on toIn G2, over 53 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.