Tournament presence · pick + ban
2.7%#142 of 173 champions
Pick
1.1%picked in 192 of 18,049 games
Ban
1.6%279 bans over 17,103 games, against 0.6% in soloQ
Win rate as Mid— 20 wins over 29 games
Median length—soloQ 25.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.6%
    1.4% ban rate in amateur play over 10,152 games, against 0.6% in soloQ over 112,312 games.

Not enough games to judge: win rate, length, and core.

02 — How to play it

How to play it?

Conqueror, then Profane Hydra, The Collector, and Mortal Reminder: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror90% · 760
Same in amateur play
SpellsFlash + Ignite77% · 657
Same in amateur play
Core (3 legendaries)11% · 40
11%of soloQ games
  1. Profane Hydra
  2. The Collector
  3. Mortal Reminder
Amateur: Profane Hydra, Bastionbreaker, Hullbreaker, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 85% of mid laners.

  1. Takes its kills in duelstop15%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Map pressure

What it is not

  • Few teamfights
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 85% of mid laners against the direct opponent.

mid laners
3.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 89 of 100 among mid laners+337 · median +25
  • Gold at 20 min · rank 85 of 100 among mid laners+499 · median +71
  • Map pressure · rank 71 of 100 among mid laners3.7 · median 3.2
  • Absorbs damage · rank 77 of 100 among mid laners817 · median 489
  • Plays teamfights · rank 17 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 85 of 100 among mid laners29% · median 23%
  • Crowd control (CC) · rank 18 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 24 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%734 picks of 609,385ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.1%14 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.