Tournament presence · pick + ban
5.2%#119 of 173 champions
Pick
2.7%picked in 482 of 18,058 games
Ban
2.5%426 bans over 17,111 games, against 2.5% in soloQ
Win rate as Mid35.3% between 23.4% and 49.4% over 34 gamesSoloQ 52.2%: clear gap
Median length29 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    35.3%
    SoloQ
    52.2%
    35.3% win rate in amateur play over 34 games, against 52.2% in soloQ over 646 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute95% · 613
Same in amateur play
SpellsFlash + Ignite72% · 463
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 71% · 24 games
Core (3 legendaries)24% · 46
24%of soloQ games
  1. Hextech Rocketbelt
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Takes its kills in duels (rank 63).

  1. Its most marked traitTakes its kills in duelstop38%25% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 79% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 24 of 100 among mid laners-203 · median +25
  • Gold at 20 min · rank 21 of 100 among mid laners-374 · median +71
  • Map pressure · rank 38 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 20 of 100 among mid laners345 · median 489
  • Plays teamfights · rank 42 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 63 of 100 among mid laners25% · median 23%
  • Crowd control (CC) · rank 49 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 28 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ambessa5 games
    —SoloQ: — · 18 g
ADC1 champion
  • Jinx5 games
    —SoloQ: 48.8% · 43 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%560 picks of 609,385ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%20 picks of 21,472ban 2.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.