Tournament presence · pick + ban
3.9%#138 of 173 champions
Pick
2.0%picked in 128 of 6,486 games
Ban
1.9%61 bans over 3,246 games, against 1.5% in soloQ
Win rate as Top51.7% between 44.1% and 59.2% over 116 gamesSoloQ 50.9%: no clear gap
Median length28.4 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.1%
    0.9% of the role's picks in amateur play, against 1.1% in soloQ.
02 — How to play it

How to play it?

Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute73% · 6,160
Same in amateur play
SpellsFlash + Ignite70% · 5,892
Amateur: Flash + Teleport (52%), gap not settled
SkillsQnot collected in soloQ
Amateur: 94% · 46 games
Core (3 legendaries)21% · 648
21%of soloQ games
  1. Hextech Rocketbelt
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of top laners.

  1. Team damagetop18%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 73 in lane, 67 in mid game and 71 in late game, out of 100 top laners.

651+52 vs 599
913+45 vs 868
1,131+52 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Kennentop laners

Gold vs. direct opponent

At 20 min, ahead of 55% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 73 of 100 among top laners651 · median 599
  • Damage in mid game · rank 67 of 100 among top laners913 · median 868
  • Damage in late game · rank 71 of 100 among top laners1,131 · median 1,079
  • Gold at 15 min · rank 61 of 100 among top laners+196 · median +119
  • Gold at 20 min · rank 55 of 100 among top laners+159 · median +100
  • Absorbs damage · rank 22 of 100 among top laners511 · median 970
  • Plays teamfights · rank 65 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 47 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 22 of 100 among top lanersrank 22 of 100
  • Crowd control (CC) · rank 67 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 82 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ambessa11 games
    —SoloQ: 53.3% · 210 g
  • Ornn9 games
    —SoloQ: 47.5% · 219 g
  • Aatrox7 games
    —SoloQ: 48.0% · 221 g
  • Sion7 games
    —SoloQ: 49.4% · 168 g
  • Renekton6 games
    —SoloQ: 58.7% · 269 g
Jungle8 champions
  • Wukong15 games
    —SoloQ: 46.3% · 315 g
  • Vi8 games
    —SoloQ: 47.9% · 144 g
  • Jarvan IV7 games
    —SoloQ: 48.8% · 297 g
  • Xin Zhao6 games
    —SoloQ: 45.8% · 118 g
  • Amumu5 games
    —SoloQ: 62.2% · 45 g
Mid9 champions
  • Viktor14 games
    —SoloQ: 57.8% · 320 g
  • Syndra11 games
    —SoloQ: 48.2% · 440 g
  • Ahri7 games
    —SoloQ: 47.1% · 484 g
  • Orianna7 games
    —SoloQ: 50.3% · 171 g
  • Aurora6 games
    —SoloQ: 45.9% · 157 g
ADC8 champions
  • Yunara14 games
    —SoloQ: 56.9% · 706 g
  • Ashe12 games
    —SoloQ: 51.2% · 201 g
  • Caitlyn9 games
    —SoloQ: 50.5% · 426 g
  • Jinx8 games
    —SoloQ: 46.1% · 486 g
  • Kai'Sa8 games
    —SoloQ: 53.4% · 644 g
Support12 champions
  • Lulu12 games
    —SoloQ: 51.1% · 612 g
  • Leona10 games
    —SoloQ: 49.5% · 309 g
  • Seraphine10 games
    —SoloQ: 51.8% · 193 g
  • Braum9 games
    —SoloQ: 46.4% · 302 g
  • Nautilus9 games
    —SoloQ: 49.9% · 485 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,288 picks of 672,391ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments0.9%83 picks of 9,366ban 2.0% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.3%G125 games of 1,918
  • 1.9%G237 games of 1,918
  • 3.3%G3+21 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.