Champion sheet · Top

Kayn

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
3.8%#132 of 173 champions
Pick
2.3%picked in 412 of 18,051 games
Ban
1.5%249 bans over 17,105 games, against 0.5% in soloQ
Win rate as Top— 10 wins over 18 games
Median length—soloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.5%
    1.4% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror89% · 645
Same in amateur play
SpellsFlash + Ignite72% · 523
Same in amateur play
Core (3 legendaries)10% · 25
10%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Amateur: Eclipse, Black Cleaver, Spear of Shojin, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Gold at 20 min (rank 60).

  1. Its most marked traitGold at 20 mintop40%+202 · top laners: +100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 60% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 38 of 100 among top laners+17 · median +119
  • Gold at 20 min · rank 60 of 100 among top laners+202 · median +100
  • Absorbs damage · rank 34 of 100 among top laners713 · median 970
  • Plays teamfights · rank 48 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 58 of 100 among top laners31% · median 28%
  • Crowd control (CC) · rank 23 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 4 of 100 among top laners13% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%639 picks of 609,383ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.1%14 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.