Champion sheet · Mid

Katarina

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Katarina across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
3.4%#145 of 173 champions
Pick
0.9%picked in 59 of 6,487 games
Ban
2.5%82 bans over 3,246 games, against 19.6% in soloQ
Win rate as Mid61.7% between 49.7% and 72.4% over 47 gamesSoloQ 51.2%: no clear gap
Median length28.1 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    3.3%
    0.3% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    19.6%
    2.2% ban rate in amateur play over 1,886 games, against 19.6% in soloQ over 129,307 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Kraken Slayer, Blade of The Ruined King, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror52% · 13,379
Same in amateur play
SpellsFlash + Ignite93% · 23,991
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)18% · 2,109
18%of soloQ games
  1. Kraken Slayer
  2. Blade of The Ruined King
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 95% of mid laners.

  1. Map pressuretop5%4.7 · mid laners: 3.2
  2. Takes its kills in duelstop13%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist

Like other mid laners

  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 78 in lane, 83 in mid game and 25 in late game, out of 100 mid laners.

575+48 vs 528
983+84 vs 899
1,095-84 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Katarinamid laners

Gold vs. direct opponent

At 20 min, ahead of 83% of mid laners against the direct opponent.

mid laners
4.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among mid laners575 · median 528
  • Damage in mid game · rank 83 of 100 among mid laners983 · median 899
  • Damage in late game · rank 25 of 100 among mid laners1,095 · median 1,179
  • Gold at 15 min · rank 76 of 100 among mid laners+213 · median +25
  • Gold at 20 min · rank 83 of 100 among mid laners+482 · median +71
  • Map pressure · rank 95 of 100 among mid laners4.7 · median 3.2
  • Absorbs damage · rank 42 of 100 among mid laners430 · median 489
  • Plays teamfights · rank 14 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 88 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 2 of 100 among mid lanersrank 2 of 100
  • Crowd control (CC) · rank 2 of 100 among mid laners0 · median 0.7
  • Team damage · rank 74 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 49.4% · 980 g
ADC1 champion
  • Tristana5 games
    —SoloQ: 48.9% · 1,523 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,493 picks of 672,394ban 19.6% · patches 16.19 to 16.21
  • Amateur tournaments0.3%32 picks of 9,366ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.