Tournament presence · pick + ban
9.5%#80 of 173 champions
Pick
3.2%picked in 210 of 6,486 games
Ban
6.3%206 bans over 3,246 games, against 12.9% in soloQ
Win rate as Jungle— 11 wins over 19 games
Median length—soloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.5%
    0.1% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.7%
    SoloQ
    12.9%
    5.7% ban rate in amateur play over 1,886 games, against 12.9% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Dead Man's Plate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge92% · 3,243
Same in amateur play
SpellsFlash + Smite95% · 3,357
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)26% · 523
26%of soloQ games
  1. Youmuu's Ghostblade
  2. Dead Man's Plate
  3. Death's Dance
Amateur: Youmuu's Ghostblade, Dead Man's Plate, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 81% of junglers.

  1. Takes its kills in duelstop20%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 70% of junglers against the direct opponent.

junglers
3.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 64 of 100 among junglers+91 · median +6
  • Gold at 20 min · rank 70 of 100 among junglers+250 · median +64
  • Map pressure · rank 28 of 100 among junglers3.9 · median 4.7
  • Absorbs damage · rank 54 of 100 among junglers860 · median 855
  • Plays teamfights · rank 16 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 81 of 100 among junglers25% · median 20%
  • Crowd control (CC) · rank 33 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 21 of 100 among junglers14% · median 17%
  • Jungle farm · rank 84 of 100 among junglers69 · median 66
  • Invade · rank 71 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,061 picks of 672,396ban 12.9% · patches 16.19 to 16.21
  • Amateur tournaments0.1%14 picks of 9,366ban 5.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.