Champion sheet · Top

Darius

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Darius across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
11.5%#69 of 173 champions
Pick
4.3%picked in 113 of 2,644 games
Ban
7.2%140 bans over 1,958 games, against 9.4% in soloQ
Win rate as Top50.0% between 41.7% and 58.3% over 96 gamesSoloQ 49.7%: no clear gap
Median length30 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.8%
    SoloQ
    2.9%
    1.8% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.8%
    SoloQ
    9.4%
    7.8% ban rate in amateur play over 1,329 games, against 9.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.2 min
    Median of 30 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Dead Man's Plate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge51% · 7,646
Amateur: Conqueror (55%), gap not settled
SpellsFlash + Ghost52% · 7,728
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 55 games
Core (3 legendaries)18% · 1,168
18%of soloQ games
  1. Youmuu's Ghostblade
  2. Dead Man's Plate
  3. Death's Dance
Amateur: Youmuu's Ghostblade, Dead Man's Plate, Force of Nature (18%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 87% of top laners.

  1. Takes its kills in duelstop13%33% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist

Like other top laners

  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 7 in lane, 8 in mid game and 5 in late game, out of 100 top laners.

523-76 vs 599
771-97 vs 868
899-180 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Dariustop laners

Gold vs. direct opponent

At 20 min, ahead of 88% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 7 of 100 among top laners523 · median 599
  • Damage in mid game · rank 8 of 100 among top laners771 · median 868
  • Damage in late game · rank 5 of 100 among top laners899 · median 1,079
  • Gold at 15 min · rank 90 of 100 among top laners+521 · median +119
  • Gold at 20 min · rank 88 of 100 among top laners+759 · median +100
  • Absorbs damage · rank 54 of 100 among top laners983 · median 970
  • Plays teamfights · rank 30 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 87 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 21 of 100 among top lanersrank 21 of 100
  • Crowd control (CC) · rank 47 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 54 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn5 games
    —SoloQ: 47.6% · 372 g
Jungle1 champion
  • Wukong6 games
    —SoloQ: 47.9% · 539 g
Mid1 champion
  • Orianna8 games
    —SoloQ: 50.4% · 234 g
ADC3 champions
  • Jinx6 games
    —SoloQ: 49.5% · 1,281 g
  • Sivir6 games
    —SoloQ: 50.2% · 317 g
  • Lucian5 games
    —SoloQ: 51.2% · 555 g
Support4 champions
  • Braum8 games
    —SoloQ: 48.6% · 459 g
  • Lulu6 games
    —SoloQ: 51.2% · 836 g
  • Nami5 games
    —SoloQ: 51.0% · 783 g
  • Nautilus5 games
    —SoloQ: 50.9% · 729 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%12,551 picks of 431,266ban 9.4% · patches 16.19 to 16.21
  • Amateur tournaments1.8%65 picks of 3,686ban 7.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G122 games of 733
  • 3.3%G224 games of 733
  • 3.2%G3+10 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.