Cassiopeia
Patches 16.19 to 16.21 · NA- Pick
- 4.3%picked in 113 of 2,644 games
- Ban
- 6.5%128 bans over 1,958 games, against 1.2% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itDeathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 91% of ADC.DuelistLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 6.2%
- SoloQ
- 1.2%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.
Rod of Ages
Archangel's Staff
Rylai's Crystal Scepter
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 91% of ADC.
- Crowd control (CC)top9%1.1 · ADC: 0.6
- Lets allies carry killstop10%rank 90 of 100
- Takes its kills in duelstop11%23% · ADC: 19%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Duelist
- Lets allies carry
- CC
Like other ADC
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Team damage
What it is not
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 74 in lane, 64 in mid game and 38 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 60% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 74 of 100 among ADC559 · median 525
- Damage in mid game · rank 64 of 100 among ADC974 · median 915
- Damage in late game · rank 38 of 100 among ADC1,333 · median 1,366
- Gold at 15 min · rank 47 of 100 among ADC-71 · median -54
- Gold at 20 min · rank 40 of 100 among ADC-165 · median -85
- Absorbs damage · rank 67 of 100 among ADC414 · median 361
- Plays teamfights · rank 16 of 100 among ADC53% · median 56%
- Takes its kills in duels · rank 89 of 100 among ADC23% · median 19%
- Lets allies carry kills · rank 90 of 100 among ADCrank 90 of 100
- Crowd control (CC) · rank 91 of 100 among ADC1.1 · median 0.6
- Team damage · rank 35 of 100 among ADC21% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%798 picks of 431,271ban 1.2% · patches 16.19 to 16.21
- Amateur tournaments0.0%1 picks of 3,686ban 6.2% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
9.5% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

