Champion sheet · ADC

Cassiopeia

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
11.1%#73 of 173 champions
Pick
4.2%picked in 763 of 18,053 games
Ban
6.9%1,186 bans over 17,107 games, against 2.4% in soloQ
Win rate as ADC46.0% between 34.9% and 57.5% over 50 gamesSoloQ 52.8%: no clear gap
Median length30.3 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.6%
    0.1% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    2.4%
    5.7% ban rate in amateur play over 10,152 games, against 2.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.6 min
    Median of 30.3 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 3,218
Same in amateur play
SpellsFlash + Ghost46% · 1,924
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 96% · 47 games
Core (3 legendaries)17% · 350
17%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
Amateur: Rod of Ages, Archangel's Staff, Rylai's Crystal Scepter (15%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 91% of ADC.

  1. Crowd control (CC)top9%1.1 · ADC: 0.6
  2. Lets allies carry killstop10%rank 90 of 100
  3. Takes its kills in duelstop11%23% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • Lets allies carry
  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 74 in lane, 64 in mid game and 38 in late game, out of 100 ADC.

559+34 vs 525
974+58 vs 915
1,333-33 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
CassiopeiaADC

Gold vs. direct opponent

At 20 min, behind 60% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among ADC559 · median 525
  • Damage in mid game · rank 64 of 100 among ADC974 · median 915
  • Damage in late game · rank 38 of 100 among ADC1,333 · median 1,366
  • Gold at 15 min · rank 47 of 100 among ADC-71 · median -54
  • Gold at 20 min · rank 40 of 100 among ADC-165 · median -85
  • Absorbs damage · rank 67 of 100 among ADC414 · median 361
  • Plays teamfights · rank 16 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 89 of 100 among ADC23% · median 19%
  • Lets allies carry kills · rank 90 of 100 among ADCrank 90 of 100
  • Crowd control (CC) · rank 91 of 100 among ADC1.1 · median 0.6
  • Team damage · rank 35 of 100 among ADC21% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong7 games
    —SoloQ: 57.7% · 78 g
Mid1 champion
ADC3 champions
  • Caitlyn6 games
    —SoloQ: 55.5% · 245 g
  • Ezreal6 games
    —SoloQ: 54.3% · 324 g
  • Jinx6 games
    —SoloQ: 52.2% · 249 g
Support1 champion
  • Leona6 games
    —SoloQ: 52.7% · 150 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,784 picks of 609,386ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%29 picks of 21,472ban 5.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.