Champion sheet · Jungle

Briar

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Briar across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.9%#138 of 173 champions
Pick
1.1%picked in 201 of 18,058 games
Ban
1.8%300 bans over 17,111 games, against 0.8% in soloQ
Win rate as Jungle47.1% between 40.6% and 53.7% over 155 gamesSoloQ 51.0%: no clear gap
Median length28.1 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.9%
    0.4% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.8%
    SoloQ
    0.8%
    1.8% ban rate in amateur play over 10,152 games, against 0.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.1 min
    SoloQ
    26.5 min
    Median of 28.1 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then The Collector, Titanic Hydra, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack51% · 3,366
Amateur: Hail of Blades (44%), gap not settled
SpellsFlash + Smite100% · 6,627
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 43 games
Core (3 legendaries)13% · 415
13%of soloQ games
  1. The Collector
  2. Titanic Hydra
  3. Lord Dominik's Regards
Amateur: The Collector, Profane Hydra, Lord Dominik's Regards (15%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 92% of junglers.

  1. Takes its kills in duelstop8%29% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 77% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 78 of 100 among junglers+240 · median +6
  • Gold at 20 min · rank 77 of 100 among junglers+346 · median +64
  • Map pressure · rank 58 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 36 of 100 among junglers650 · median 855
  • Plays teamfights · rank 7 of 100 among junglers44% · median 52%
  • Takes its kills in duels · rank 92 of 100 among junglers29% · median 20%
  • Crowd control (CC) · rank 46 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 24 of 100 among junglers15% · median 17%
  • Jungle farm · rank 13 of 100 among junglers61 · median 66
  • Invade · rank 76 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ambessa5 games
    —SoloQ: 50.3% · 169 g
Jungle1 champion
  • Lee Sin5 games
    —SoloQ: 51.3% · 759 g
Mid1 champion
  • Viktor6 games
    —SoloQ: 48.9% · 395 g
ADC1 champion
  • Ezreal7 games
    —SoloQ: 55.8% · 475 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,673 picks of 609,386ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.4%87 picks of 21,472ban 1.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G119 games of 4,080
  • 0.7%G229 games of 4,082
  • 0.5%G3+9 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.